{"id":58089,"date":"2026-02-14T05:15:30","date_gmt":"2026-02-14T05:15:30","guid":{"rendered":"https:\/\/musicianvoice.com\/index.php\/2026\/02\/14\/10-movies-you-never-knew-had-video-game-tie-ins\/"},"modified":"2026-02-14T05:15:30","modified_gmt":"2026-02-14T05:15:30","slug":"10-movies-you-never-knew-had-video-game-tie-ins","status":"publish","type":"post","link":"https:\/\/musicianvoice.com\/index.php\/2026\/02\/14\/10-movies-you-never-knew-had-video-game-tie-ins\/","title":{"rendered":"10 Movies You Never Knew Had Video Game Tie-Ins"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>The thing about movies is they end. And what is there to do once you\u2019ve reached the conclusion, the credits roll, and you\u2019re forced to re-enter the real world?<\/p>\n<p>Find the movie\u2019s tie-in video game, of course. Hollywood has been courting the gamer community pretty much since games were invented, and the tie-in video game offers a unique form of corporate and entertainment synergy. Usually these games are based on action or fantasy films with a vast world and plenty of room for kicking, punching, and blowing stuff up. It also helps when there\u2019s already a built-in franchise, as with <i>The Lord of the Rings <\/i>or<i> Harry Potter <\/i>or James Bond.<\/p>\n<p>But not always. Occasionally you\u2019ll find a film with a tie-in game that is downright perplexing. What about this movie suggested the need for a video game in the first place? How could a video game possibly be structured around a slapstick comedy, or a hyper-stylized horror movie, or a high school satire?<\/p>\n<p>\u00a0<\/p>\n<p>You wouldn\u2019t necessarily think that the worlds of these types of movies would offer themselves readily for reinterpretation into a video game model, but, by golly, they did it anyway. (\u201cThey\u201d being whatever game studio was lucky enough to get the brief and then tear their hair out wondering how the heck they\u2019re going to pull this off.)<\/p>\n<p>Because these games exist, they\u2019re worth examining, if not necessarily playing. In fact, we\u2019d say most if not all of the games on this list are best left untouched, whether because of outdated graphics or a boring storyline or the fact that their mere existence is downright laughable. Fortunately for these games, we love celebrating pop culture ephemera. As long as we don\u2019t spend hours trying to win a boss fight against the Scrooge doll from <i>The Polar Express<\/i>.<\/p>\n<h3><em>Big Trouble in Little China<\/em><\/h3>\n<p>John Carpenter\u2019s goofy action adventure is kind of built like one of those old-fashioned arcade fighting games, so it stands to reason that <i>Big Trouble in Little China<\/i> once got the Commodore 64 treatment. It\u2019s exactly what you would expect from a side-scrolling beat \u2018em up with graphics that border on the minimalist. The player controls one of three characters at a time\u2014Jack Burton, Wang Chi, and Egg Shen\u2014punching and kicking bad guys and collecting weapons as they slowly make their way along the endlessly scrolling facades of, presumably, a pixelated Chinatown.<\/p>\n<h3><em>Bram Stoker\u2019s Dracula<\/em><\/h3>\n<p>In contrast, the operatic tragedy of <i>Bram Stoker\u2019s Dracula<\/i> does not immediately demand to be gamified, and yet they made a video game of it nevertheless. Released in 1992, the officially licensed <i>Dracula<\/i> games were made for a bunch of different consoles, with slight differences in each version. In all of them you play as young lawyer Jonathan Harker, sneaking through Count Dracula\u2019s castle and pulling jiu jitsu moves on various vermin \u2014 bats, rats, spiders, flame-throwing scorpions, occasionally Dracula himself \u2014 while avoiding Indiana Jones-style booby traps and plotting the vampire\u2019s demise. If Jonathan Harker had had these sick martial arts skills to start with, <i>Dracula<\/i> would have been a very short movie.<\/p>\n<h3><em>Braveheart<\/em><\/h3>\n<p>There\u2019s really only one way you could make a <i>Braveheart<\/i> video game, and the 1999 battle strategy game they eventually made sure tried its best. It\u2019s an interesting mix of styles: In Planning mode you have a bird\u2019s-eye view of the map, moving troops around and surveying battlegrounds, while in Realtime 3D mode you\u2019re on the ground exploring settlements or fighting alongside your soldiers. The game was mostly criticized for being too convoluted, and that makes sense. When you\u2019re watching a movie like <i>Braveheart<\/i>, you\u2019re not wondering what would have happened if the heroes won.<\/p>\n<h3><em>From Dusk Till Dawn<\/em><\/h3>\n<p>What happens after the events of Robert Rodriguez\u2019s vampire action-horror movie <i>From Dusk Till Dawn<\/i> have reached their bloody conclusion? Well, you\u2019d know the answer to that question if you played the video game. A few months after the conclusion of the movie, Seth Gecko finds himself in a supermax prison floating off the coast of New Orleans that has been infiltrated by vampires pretending to be inmates. The only way to survive is to shoot his way out, which is exactly what the game demands you do. Without the sinister saloon setting to add some flavor, this game is just another third-person shooter with middling graphics.<\/p>\n<h3><em>Little Nicky<\/em><\/h3>\n<p>No, we\u2019re serious, there is genuinely a <i>Little Nicky<\/i> video game. The extremely pixelated side-scroller was made for the Game Boy Color and came out a little over a month after the Adam Sandler comedy debuted (and subsequently bombed). You play as Nicky, a half-demon half-angel who must travel through 24 levels inspired by events from the movie, completing tasks, gathering objects, and occasionally fighting bosses with your flaming belches and demonic possession skills. It looks quite good \u2014 the colors are vibrant and the vibe is charmingly retro \u2014 it\u2019s just unfortunate that it was based on <em>Little Nicky<\/em>.<\/p>\n<h3><em>Mean Girls<\/em><\/h3>\n<p>You will never play the <i>Mean Girls<\/i> video game. (You will never play most of these games, probably, but <i>Mean Girls<\/i> specifically is impossible to find.) The game was made for the Nintendo DS and was scheduled to be released in Europe in 2009 and in America in 2010, but both releases were canceled at the last minute for unknown reasons. Thanks to a recently debugged version uploaded to YouTube, we now know what the game would have been like \u2014 a high school-set adventure game via text-based conversations \u2014 but it\u2019s never been officially released. Strangely, star Lindsay Lohan doesn\u2019t even appear on the game\u2019s cover.<\/p>\n<h3><em>Napoleon Dynamite<\/em><\/h3>\n<p>We\u2019ll say this much: the <i>Napoleon Dynamite<\/i> video game has a totally charming aesthetic that looks like something straight out of one of Napoleon\u2019s school notebooks. That\u2019s about all we can say in its favor, though. The game, which was released for PlayStation Portable and Nintendo DS three years after the movie opened, is nothing but a collection of minigames set in the film\u2019s stylized small town high school environment. It\u2019s funnier as a concept than it is as an actual game, but, really, what would a \u201c<i>Napoleon Dynamite<\/i> video game\u201d have even looked like? A <i>Grand Theft Auto<\/i> knockoff starring Uncle Rico and Tina?? Actually &#8230; we\u2019d play that.<\/p>\n<h3><em>The Polar Express<\/em><\/h3>\n<p><i>The Polar Express<\/i> certainly looks like a video game, so in theory it should work as an <i>actual<\/i> video game. There was an attempt, released the same year as the film, to turn the tale of a young boy\u2019s acceptance of holiday-flavored childlike wonder into an action-adventure, and it was apparently pretty bad. The game follows most of the main story of the film, but with a few key differences. One of these is the inclusion of the Scrooge puppet from the terrifying abandoned toys scene midway through the movie, except in the game the puppet is sentient(?) and wants to stop the children from reaching the North Pole and meeting Santa(??) by stealing their train tickets(???). Bah humbug, indeed.<\/p>\n<h3><em>The Room<\/em><\/h3>\n<p>While unlicensed, <i>The Room Tribute<\/i> is the closest we\u2019re likely going to get to an official video game tie-in of Tommy Wiseau\u2019s so-bad-it\u2019s-still-really-bad classic. Created by Newgrounds founder Tom Fulp, the game is basically a 16-bit version of the movie from Johnny\u2019s perspective, filling in all the loose ends of the film (such as where Peter disappeared to) and adding in some new material. It also concludes with an epilogue confirming that Johnny was an alien the whole time, and he and his fellow extraterrestrials live in a spaceship shaped like a giant spoon.<\/p>\n<h3><em>Scarface<\/em><\/h3>\n<p>The premise of the <i>Scarface<\/i> game is almost as good as the\u00a0film itself: what if, instead of dying horribly in a hail of bullets like he does at the film\u2019s climax, Tony Montana survives the shootout and goes on a revenge mission to hunt down all of his would-be assassins? The result, 2006\u2019s <i>Scarface: The World Is Yours<\/i>, is a mashup of <i>Grand Theft Auto<\/i> and <i>GoldenEye<\/i>, a goofy tribute to a classic film that ends up being way more fun than it has any right to be. It also allows the player to go into Blind Rage mode, during which Tony is invincible and his ammo never runs out, so you can shout \u201cI\u2019M RELOADED\u201d as many times as you want.<\/p>\n<div class=\"branded-app-shortcode-inarticle\">\n<div class=\"logo-wrap\" rel=\"fwef\"><\/div>\n<\/div>\n<div class=\"photogallery-wrapper blog-photogallery \">\n<h2 class=\"photogallery-title\">The Most Egregious TV Show Product Placement Ever<\/h2>\n<div class=\"photogallery-description\">\n<p>Suddenly we&#8217;re thinking about buying a Prius&#8230; and a Subway sandwich&#8230; and some orange juice.<\/p>\n<\/div>\n<p class=\"photogallery-credit\">Gallery Credit: Emma Stefansky<\/p>\n<\/div>\n<\/div>\n<p><script src=\"https:\/\/tasteofcountry.com\/rest\/carbon\/api\/scripts.js?mver=75&#038;gver=9&#038;bid=204&#038;urls[]=https%3A%2F%2Fbtloader.com%2Ftag%3Fo%3D5642230212591616%26upapi%3Dtrue&#038;urls[]=https%3A%2F%2Fcdn.p-n.io%2Fpushly-sdk.min.js%3Fdomain_key%3DGbJ4PR9JZzdxdLXzJnfIG9ZgkXSFQNevIcIY&#038;urls[]=https%3A%2F%2Ftownsquare.media%2Fpublic%2Fresources%2Fjs%2Fpubcid.min.js&#038;urls[]=https%3A%2F%2Fplatform.twitter.com%2Fwidgets.js&#038;urls[]=https%3A%2F%2Fapis.google.com%2Fjs%2Fplatform.js&#038;urls[]=https%3A%2F%2Fconnect.facebook.net%2Fen_US%2Fsdk.js&#038;urls[]=https%3A%2F%2Fassets.pinterest.com%2Fjs%2Fpinit.js\" type=\"text\/javascript\" async defer data-osano=\"ESSENTIAL\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/tasteofcountry.com\/ixp\/442\/p\/movie-video-game-tie-ins\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The thing about movies is they end. And what is there to do once you\u2019ve reached the conclusion, the credits roll, and you\u2019re forced&#8230;<\/p>\n","protected":false},"author":6,"featured_media":58090,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38],"tags":[],"class_list":["post-58089","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-country","article","has-excerpt","has-avatar","has-author","has-date","has-comment-count","has-category-meta","has-read-more","thumbnail-"],"_links":{"self":[{"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/posts\/58089","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/comments?post=58089"}],"version-history":[{"count":0,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/posts\/58089\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/media\/58090"}],"wp:attachment":[{"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/media?parent=58089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/categories?post=58089"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/musicianvoice.com\/index.php\/wp-json\/wp\/v2\/tags?post=58089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}